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A finished booking screen above the four numbered steps of its user flow

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Join Seed Light as a UI UX Designer

Also advertised as: UX/UI designer, Product designer, User experience designer, Interface designer, Digital product designer

The remote Seed Light UI UX designer role covers planning digital products from user flows and wireframes. You then create finished screens a developer can build.

Full-time, contract or internshipRemote, wherever you are3+ years designing products or applications

Job description

UI/UX designer

Employment
Full-time, contract or internship
Location
Remote, wherever you are
Experience
3+ years designing products or applications
Hours
9am to 5pm Malaysia time

About the role

This role starts before the visual design does. What is the person trying to finish, what is in their way, what does the screen need to show, and in what order. Wireframes and flows first, screens after.

Most of it is the harder end of the work here: booking flows, portals, dashboards and checkouts, where a confusing screen costs the client real money rather than looking untidy.

This listing stays up while the role is open, and every application is read.

People in this role work on Seed Light's Web Design & Development projects.

Responsibilities

  • Map the flow before drawing a screen: what happens, in what order, and what can go wrong
  • Wireframe, then design the finished screens once the structure is agreed
  • Design the full set of states, not the happy path alone
  • Build and maintain the components so an application stays consistent as it grows
  • Watch real people use it, and change what confused them

Requirements

  • A portfolio with flows and reasoning in it, not only finished screens
  • You can explain a decision by what it was solving
  • Strong Figma, including components and variants
  • You design for the edge cases: long names, empty lists, slow connections, errors
  • You have handed work to developers and stayed involved while it was built

Nice to have

  • You have run usability sessions, even informal ones
  • You have designed something used daily rather than visited once
  • You can prototype an interaction rather than describing it

Tools

Figma, FigJam, Maze or similar, Hotjar or Clarity, Notion. The licences and subscriptions the job needs are paid for, and knowing every one of these already is not expected.

Your first three months

  • Month 1. Flows and wireframes on a live project, reviewed before any visual work starts.
  • Month 2. You own the design of an application end to end, including its component set.
  • Month 3. You set how product work is scoped here, and what gets tested before it is built.

How to apply

Use the form on this page. Attach your CV and list three things you have worked on, with one line each on what you did. Every application is read by a person and gets an answer, usually within two weeks.

Apply for this role

Hiring

How we hire

Three steps, usually within two weeks, with a clear answer either way.

  1. Day 0

    Send your application

    Share your CV and three examples of work you contributed to, with one line explaining your role in each.

  2. If shortlisted

    A 30-minute call

    We talk through how you work, what you have built before, and what you would like to do next.

  3. By week 2

    A clear answer

    A clear yes or no on your application, with the reason behind it, so you know where you stand.

Straight answers

Questions about this role

Questions candidates usually ask before applying. If yours is not here, add it to the message box on the form.

The web designer owns how a marketing site looks and how it sells. This role owns how a product works: the flow, the structure and the screens behind a login.

Sometimes. The UI UX designer may handle marketing pages when the website and the digital product form one experience. A separate web designer normally owns standalone marketing sites, while this role focuses on product flows, states and screens.

Limited, and mostly your time rather than a panel. Talking to five real users of a client system is usually available, and is worth more here than a formal study nobody reads.

Coding is unnecessary for this role, but your handover must give a developer enough detail to build without guessing. You also need to care when the built version drifts from the design and recognise where the finished work no longer matches what you handed over.

The client sets the goal, and the UI/UX designer shapes how the product works. Send a relevant work sample that explains a decision about what was built, the judgement behind that decision and what you learned from the finished result.

Send one project shown from problem to finished screens, including a decision you got wrong and changed. The thinking is what is being assessed, more than the polish.

Apply for UI/UX designer

The form takes a CV and a few links. Tell us what you built and what your part in it was. Every application gets an answer.

Applying for

UI/UX designer

Fields marked * are required. A monthly figure or range in your own currency is fine. It is a starting point for the conversation, not a commitment. Your CV is used only for recruitment and kept within Seed Light's hiring records. Read our privacy policy.

Prefer email? Send your application to careers@seed-light.com with the role in the subject line.